AI Insights · Timothy · July 2022
Top 5 Fidget Toys Games on iOS in Oceania Q2 2022
Discover the performance trends of the top 5 fidget toys games on iOS in Oceania during Q2 2022, including insights on downloads, revenue, and active users.
In the second quarter of 2022, the top 5 fidget toys games on iOS in Oceania showcased various trends in downloads, revenue, and active users. Here’s a detailed look at their performance:
Slime it: Slime Game Simulator from Slime4Fun experienced fluctuating weekly revenue, peaking at $171 in the first week of April and then seeing a gradual decline, stabilizing around $84 in the final week of June. Downloads showed a significant drop from 71 in late March to a low of 3 in early May, before recovering to 34 by the end of June. Weekly active users saw a slight decline from 2.5K in late March to around 2.2K by the end of June.
Fidget Toys 3D by Tran Dinh Hung maintained a steady weekly revenue, reaching $60 in late April before stabilizing around $48 towards the end of June. Download numbers showed some variability, peaking at 643 in early April and then dipping to 362 in mid-June, before rising again to 605 in the last week of June. Active users fluctuated slightly but remained around 2.2K by the end of the quarter, with a notable increase to 2.3K in late June.
Antistress - Relaxing games from Moreno Maio saw a consistent revenue trend, with weekly earnings hovering around $40 throughout the quarter. The app's downloads remained relatively stable, with a peak of 374 in mid-April and a slight drop to 303 by the end of June. Active users showed a gradual increase from 1.2K in late March to approximately 1.3K by the end of June.
Fidget Spinner by Ketchapp had modest weekly revenue, generally staying around $10. Downloads fluctuated, with a significant peak of 131 in mid-April and a notable rise to 126 by the end of June. Active users remained relatively low but showed a slight increase, ending the quarter at 148.
Antistress - Satisfying Games! from CONTENT ARCADE (UK) LTD. exhibited low but steady revenue, mostly around $4. Downloads varied, peaking at 85 in mid-April and then decreasing to 33 by late June. Active users followed a similar downward trend, starting at 116 in late March and dropping to 82 by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.